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Autodesk Maya12-A Exam Syllabus Topics:
| Section | Objectives |
|---|---|
| Lighting | - Describe focus attributes of lights - Use Look Through Selected for light placement - Identify the specular component of a light |
| Animation | - Edit animation curves using the Graph Editor - Constrain an object to a path |
| Compositing | - Composite multiple render layers |
| Rigging and Setup | - Identify options for editing Smooth Skin - Identify options for editing Rigid Skin - Describe options for using the Blend Shape deformer |
| Cameras | - Explain Near and Far Clip Plane for cameras - Identify controls for transforming the camera |
| Scene Assembly and Pipeline Integration | - Import files while preserving scene data - Improve scene organization using Search and Rename |
| Rendering | - Describe Render Preview functionality within IPR - Identify rendering settings changed by the NTSC preset - Describe Raytrace and Scanline quality settings |
| Dynamics and Simulation | - Describe soft body behavior - Control soft body simulation |
| Materials and Shading | - Apply 2D textures - Fix textures on deforming surfaces - Identify Blinn specular shading attributes |
| Effects | - Identify OpticalFX attributes |
| Modeling | - Identify Boolean operation types - Identify subdivision surface modeling workflow - Explain edge loop modeling workflow |
| Scripting | - Add syntax to a script |
| User Interface and Scene Management | - Understand the purpose and benefits of freezing transformation data - Display Safe Frames - Configure the viewport and use ViewCube navigation |


